Hi everyone! I wanted to create a procedural skin texture both for the bump and albedo. I used Blender's texture nodes (wave texture, noise texture, voronoi texture etc.) to create some patterns and gradient texture to mask certain areas. I wanted to create this shader as a base for my models. Everything is procedural (albedo and bump both for the skin and eyes) except from the mask for the hair, eyebrows and beard. The head mesh is from my previous project but I took the time to improve its forms and sculpt a little bit more. I hope you like it!